Built for Defold
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ummah.games

halal game development · focused agents · just ship

Ummah Games Kit · v

Halal game development, shipped.

agents and repeatable workflows for Defold and browser games, built for Muslim game studios — from the first audit to the ship decision.

Port to CrazyGames Poki GameDistribution YouTube Playables Wavedash itch.io Coolmath Games

Pay once · Private GitHub access · Future updates included

Halal game development agents & Defold skills

agents · skills

Read from the kit registry — never hand-typed.

Built from a real Defold port, not a docs skim

Every engine claim in this kit was paid for once already, on a shipped game.

The Defold workflows here were extracted from Beat Runner, a full port of a SwiftUI and RealityKit runner into Defold — curved procedural track, skinned characters, a GUI suite, and a live HTML5 build. The traps it hit are written into the skills as behaviour to check, not advice to consider.

That means the kit knows things a manual will not tell you: that scale on an embedded component in a .go is ignored while instance scale3 in a .collection is respected; that a # comment silently breaks game.project parsing entirely; that missing shared_state = 1 gives every script its own Lua context and presents as a rendering bug; that the wasm-web platform runs vanilla Lua 5.1 where a single goto blacks the canvas with no build error; and that a texture profile block for web can grow your archive instead of shrinking it. Each one cost hours before it became a line in a workflow.

One team, the whole game production loop

Make it better. Know when it’s ready. Every stage ends in evidence someone else can check.

Evidence first

Baselines before changes. A claim about frame time, size, or behaviour arrives with the measurement that produced it.

Bounded changes

Focused workflows do one procedure. Broad agents coordinate only when work genuinely spans systems.

Falsifiable guards

Structural checks are proven against the known-bad input first. A guard that never failed on purpose is not a guard.

Defold & browser game coverage, stated plainly

Deep where it can be. Honest where it can’t. The kit does not pretend to know an SDK from memory — platform work verifies current first-party documentation and stops when an engine, provider or build cannot be proven safely.

How the Ummah Games Kit works

Three steps from checkout to specialist help.

  1. Buy the Ummah Games KitCheckout connects your GitHub account and grants read access to the private kit repository. That access is your licence.
  2. Run the installer from your project rootThe installer validates the kit and lets you install the full team or select only the agents and skills your game needs.
  3. Work with the right specialistDescribe the game problem. Focused workflows route focused work; broader agents coordinate changes spanning multiple systems.

What halal-first game development means here

Concrete engineering defaults, not a label. Every point below is a decision the workflows make for you, and one you can override for your own project.

Monetization without gharar

The monetization workflows treat loot boxes and randomised paid rewards as an opt-in you must request, not a default. Priced, known-value purchases come first.

Ad placement you control

Portal SDKs sit behind a game-owned boundary, so ad formats and content filtering stay reviewable in one place instead of scattered across vendor calls.

Art direction with an explicit brief

The art and UI workflows take a modesty and content brief as an input, so visual direction is a stated project constraint rather than an afterthought at review time.

Pricing — one kit, one payment

The complete halal game-dev roster for $.

Get every agent and workflow in the live registry, plus future repository updates. No subscription and no licence key.

agents · skills · private GitHub access · one named-user seat

$one-time payment
Get the Ummah Games Kit

Read access is granted to the GitHub account you connect.

Halal game development questions

Does it work with Codex and Claude Code?

The agent and workflow content is product-neutral and intended for both. The current installer automatically writes Claude Code’s .claude/ structure and CLAUDE.md. First-class Codex installation is not available yet.

Which engines does the halal games kit cover?

Engine-specific implementation covers Defold and browser games: HTML5, Canvas, WebGL, Three.js, Phaser and PixiJS. Broader design and QA workflows apply elsewhere when evidence permits, but this release does not claim dedicated Unity, Unreal or Godot implementation.

Can it publish to web-game portals?

Yes. Focused workflows cover Poki, CrazyGames, GameDistribution, YouTube Playables, Wavedash, itch.io and Coolmath Games, plus a shared multi-portal architecture workflow. Each integration verifies the current official SDK before changing a project.

What makes the Defold content different?

It was written from a real port rather than from documentation. The engine traps, asset-pipeline bakes, verification harness and structural guards all come from a shipped Defold game, including the web build.

What happens to files I have already changed?

The installer leaves modified installed files untouched and reports the conflict. Your CLAUDE.md is backed up before its managed block is changed.

What do I own?

A licence delivered through read access to the private kit repository, with the right to use and modify its content in your own projects, including commercial games. You cannot resell, republish or share access to the kit itself.

Game development guides for Muslim studios

Read all guides →